Rockford Youth Football Offensive Playbook. Formations I Left I Right Pro Left Pro Right Wing Left Wing Right Bone Left Bone Right. Hole and Back Numbering Holes Backs 7 5 3 1 2 4 6 8 Quarterback is always the 1 Back In the I formation, the fullback is the 2 Back and the tailback is the 3 Back.
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The fastest way to get familiar with play design using Playart Pro is to jump in and design a play! This quick start will take you through creating a simple flag football play – you can follow along using the free flag football play designer.
Tackle Football Playmaker X is a playbook design, collaboration and printing app. We've built on the foundation of our coach-favorite Playmaker app and added cloud backup, multi-device syncing, advanced diagramming, deeper printing options and more.
We’ll make the red shape lined up behind the line of scrimmage the quarterback (QB) for our play. Left-click on the QB and a menu appears with options for what the QB can do at this point in the play.
Click to tell the QB to ask for the ball and a throw is added from the player who currently has the ball to the quarterback.
The WR now has three waypoints to their route – one at the player’s shape, one where the first change in direction occurs, and one at the end. Waypoints are important because they’re the only place where you can give instructions to the player.
You can see that the waypoint will highlight when your mouse moves over it. You can toggle waypoint highlights to always on by clicking at the top right of the chalkboard (the play designer + the icons at the top of the page = the chalkboard).
Drag the white circle to curve the segment then click on the waypoint where the curve starts to save. (You can edit the curve by again selecting from the originating waypoint’s menu.)
Now click the first waypoint (the player’s shape) and choose . Click on the field and you’ll see additional waypoints added to the route. (Note that a curved route segment is straightened when waypoints are added after it.)
You can extend a route from any waypoint by clicking , delete any waypoint by clicking , or remove the entire route by clicking at the first waypoint.
You can extend motion and delete motion waypoints the same way as you do movement waypoints. The only difference is that extending motion from the last waypoint will draw movement instead.
Now let’s see this play in action. Click at the top left of the chalkboard and watch the play unfold. Notice that the player who goes in motion completes their movement before the ball is snapped. All motion will complete before the ball is snapped and other movement starts.
Click the next to last waypoint of our WR and a pass is added from the QB to that spot in the wide receiver’s route.
Now animate the play and watch the QB roll out and throw a perfectly timed strike to the WR!
(It’s up to you to arrange the waypoints so that the timing works out. If the WR reaches the reception point before the QB is ready to throw the WR will wait there until the pass arrives.)
When you have your play just how you want it, click to save it to the play library. You’ll be forwarded to the home page for your play where you can watch the animation and access permalinks to share the play and its diagram with your team.